

Power Source and Role: Why You Do Dirty Deeds

If you're looking for advice on the Essentials build (the Thief), I'd recommend a peek at tsuyoshikentsu's Thief's Handbook. NOTE: This is a Handbook concerning itself with the standard 4e Rogue. The Silent Death: A Ranged Rogue's Handbook, by Faytte: The Rules of Hidden Club, by LordOfWeasels: November Errata Mini Item Guide, by Outshined: Identity of a Hero: A Guide to Themes, by Lord_Ventnor: SAD - Single attribute dependency, which is defined as a build that really only needs 1 ability score.īrutal Scoundrel Versatile Duelist, by Mengu74: MAD - Multiple attribute dependency, which is defined as needing 3 or more ability scores for a given build. Usually, calculations for this allow 1 round of setup before the actual damage.ĭPR - Damage per round, which is generally meant to mean the character's expected damage value using At-Will powers against a standard enemy of the same level (eloquently described by Adslahnit as the Official CharOp Inanimate Block of TofuTM). SAC - Seekers of the Ashen Crown Adventure Moduleīurst/Nova/Spike Damage - Generally understood to mean the highest amount of damage a character can inflict in the space of a single round.

PHR: TF - Player's Handbook Races: Tieflings PHR: DB - Player's Handbook Races: Dragonborn
Dirty deeds done dirt cheap. series#
PHH 2 - Player's Handbook Heroes: Series 2 PHH 1 - Player's Handbook Heroes: Series 1 This Handbook covers the following sources: Gold - Why haven't you taken this yet? A defining choice for a build, or even the whole class. You could do worse than pick this.īlue - Good stuff. Purple - Situationally useful, but overall pretty meh.īlack - OK. Red - Garbage, or completely overshadowed by another option. This Handbook will use the following system for ratings: If you want to be a character who works in tandem with those around him to devastating effect, this is your stop. In return, a Rogue in his element takes a lot of pressure off of the rest of the party. Rogues are team players - Rogues are iconic in the fact that working with allies makes them a whole lot better, because it makes the conditions they require to thrive easy to achieve. If you enjoy the tactical aspect of the game, the Rogue will not disappoint you. The better you are at that, the better your Rogue will be. Rogues are tactically rewarding - Some degree of tactics is required to play a Rogue because of his focus on being a stealthy, mobile Striker. If you like bringing pain to your opponents in a plethora of different ways (sometimes all as part of the same action), this is your class. Additionally, your powers cover a variety of offensive methods, from mobility to heavy damage to status effects. Rogues are versatile - Rogues have the distinct advantage of being able to switch combat styles essentially on a whim. Here are a few things that I feel make the Rogue special and thus worthy of consideration: Therefore, every Striker has to have a particular niche in order to set itself apart form the rest. Strikers are the most prevalent role in the system. Selling Points: Why You Would Want To Play A Rogue
